// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'KERBLAZ' 

:KERBLAZ_11
wait 0 
Model.Load(1598)
if and
0AB0:   key_pressed 9 
0AB0:   key_pressed 90 
044B:   actor $PLAYER_ACTOR on_foot 
8965:   not actor $PLAYER_ACTOR swimming 
jf @KERBLAZ_11 
wait 600 
04ED: load_animation "DBZKAMEHAMEHA" 
038B: load_requested_models 
28@ = Audiostream.Load("CLEO\sonidos\esfera.MP3")
Audiostream.PerformAction(28@, PLAY)
  0812: AS_actor $0[3] perform_animation  "KAMEHAMEHA" IFP "DBZKAMEHAMEHA" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB 
wait 350 
    0612: set_actor $0[3] animation "KAMEHAMEHA" paused 0 
wait 10 
04C4: store_coords_to $0[8] $0[9] $0[10] from_actor $0[3] with_offset 0.0 0.0 0.0 
30@ = Object.Create(1598, $0[8], $0[9], 500.1)
070A: AS_actor $0[3] attach_to_object 30@ offset 0.07 0.1 0.0 on_bone 6 16 perform_animation "NULL" IFP_file "NULL" time 1 
066E: create_particle "JETTHRUST" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 1 store_to 31@ 
064C: make_particle 31@ visible 
066E: create_particle "RASENSHURIKEN" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 3 store_to 31@ 
064C: make_particle 31@ visible 
wait 200 
30@ = Object.Create(1598, $8, $9, 500.1)
070A: AS_actor $PLAYER_ACTOR attach_to_object 30@ offset 0.07 0.1 0.03 on_bone 6 16 perform_animation "NULL" IFP_file "NULL" time 1 
066E: create_particle "JETTHRUST" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 1 store_to 31@ 
064C: make_particle 31@ visible 
066E: create_particle "RASENSHURIKEN" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 3 store_to 31@ 
064C: make_particle 31@ visible 
066E: create_particle "BLUECIRCLE" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 5 store_to 31@ 
064C: make_particle 31@ visible 
wait 200 
30@ = Object.Create(1598, $8, $9, 500.1)
070A: AS_actor $PLAYER_ACTOR attach_to_object 30@ offset 0.07 0.1 0.03 on_bone 6 16 perform_animation "NULL" IFP_file "NULL" time 1 
066E: create_particle "JETTHRUST" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 1 store_to 31@ 
064C: make_particle 31@ visible 
066E: create_particle "nbluesphere2" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 0 store_to 31@ 
064C: make_particle 31@ visible 
066E: create_particle "gjjq2" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 0 store_to 31@ 
064C: make_particle 31@ visible  
066E: create_particle "gjjq2" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 0 store_to 31@ 
064C: make_particle 31@ visible 
066E: create_particle "gjjq2" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 0 store_to 31@ 
064C: make_particle 31@ visible 
066E: create_particle "gjjq2" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 0 store_to 31@ 
064C: make_particle 31@ visible 
066E: create_particle "gjjq2" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 0 store_to 31@ 
064C: make_particle 31@ visible 
066E: create_particle "gjjq2" attached_to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 flag 10 store_to 31@ 
064C: make_particle 31@ visible 
wait 200 
015D: set_gamespeed 1.0 
Camera.Restore
02A3: enable_widescreen 0 
wait 5000
:KERBLAZ_1022
wait 0 
if and
00E1:   player 0 pressed_key 17
Audiostream.PerformAction(28@, STOP)
Audiostream.Release(28@)
8965:   not actor $PLAYER_ACTOR swimming  
0650: destroy_particle 31@ 
set_weather 22 
01B7: release_weather 
jf @KERBLAZ_1022 
21@ = Audiostream.Load("CLEO\sonidos\destroymyworld.MP3")
Audiostream.PerformAction(21@, PLAY)
set_weather 22 
01B7: release_weather 
067C: put_camera_on_actor $PLAYER_ACTOR offset 13.0 -20.0 9.0 rotation 0.0 0.0 0.0 tilt 0.0 switchstyle 2 
wait 0 
Camera.Restore
wait 400 
015D: set_gamespeed 0.1 
wait 100 
0612: set_actor $0[3] animation "KAMEHAMEHA" paused 0 
wait 220 
0612: set_actor $0[3] animation "KAMEHAMEHA" paused 1  
wait 150 
wait 0 

wait 0 
set_weather 22 
01B7: release_weather 
Object.Destroy(30@) 
0612: set_actor $PLAYER_ACTOR animation "KAMEHAMEHA" paused 1 
0A92: create_custom_thread "Dragonball_mods/ha2.s"
set_weather 22 
01B7: release_weather 

:KERBLAZ_1526
wait 40 
if     
   Player.Defined($PLAYER_CHAR) 

   
jf @KERBLAZ_1526 
21@ = Audiostream.Load("CLEO\sonidos\haaaa.MP3")
Audiostream.PerformAction(21@, PLAY) 
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
04C4: store_coords_to 4@ 5@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 6.0 0.0
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 11.0 0.0
04C4: store_coords_to 17@ 18@ 19@ from_actor $PLAYER_ACTOR with_offset 0.0 19.0 0.0
04C4: store_coords_to 20@ 21@ 22@ from_actor $PLAYER_ACTOR with_offset 0.0 26.0 0.0
04C4: store_coords_to 23@ 24@ 25@ from_actor $PLAYER_ACTOR with_offset 0.0 30.0 0.0
04C4: store_coords_to 26@ 27@ 28@ from_actor $PLAYER_ACTOR with_offset 0.0 36.0 0.0
04C4: store_coords_to 30@ 31@ 32@ from_actor $PLAYER_ACTOR with_offset 15.0 60.0 0.0  
set_weather 22 
01B7: release_weather 
064C: make_particle 10@ 11@ 12@ 13@ 14@ 15@   visible 0
wait 0 
0948: 11@ = create_explosion_at 7@ 8@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 7@ 8@ 9@ type 8
wait 0
0948: 12@ = create_explosion_at 17@ 18@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 17@ 18@ 19@ type 8
wait 0 
0948: 13@ = create_explosion_at 20@ 21@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 20@ 21@ 22@ type 8
wait 0
0948: 14@ = create_explosion_at 23@ 24@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 23@ 24@ 25@ type 8
wait 0
0948: 15@ = create_explosion_at 26@ 27@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 26@ 27@ 28@ type 8
wait 0
wait 160 
0948: 11@ = create_explosion_at 7@ 8@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 7@ 8@ 9@ type 8
wait 160 
0948: 12@ = create_explosion_at 17@ 18@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 17@ 18@ 19@ type 8
wait 160 
0948: 13@ = create_explosion_at 20@ 21@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 20@ 21@ 22@ type 8
wait 160 
0948: 14@ = create_explosion_at 23@ 24@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 23@ 24@ 25@ type 8
wait 160
0948: 15@ = create_explosion_at 26@ 27@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 26@ 27@ 28@ type 8
wait 160
0948: 15@ = create_explosion_at 30@ 31@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 30@ 31@ 32@ type 8 
wait 0 
0948: 11@ = create_explosion_at 7@ 8@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 7@ 8@ 9@ type 8
wait 0
0948: 12@ = create_explosion_at 17@ 18@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 17@ 18@ 19@ type 8
wait 0 
0948: 13@ = create_explosion_at 20@ 21@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 20@ 21@ 22@ type 8
wait 0
0948: 14@ = create_explosion_at 23@ 24@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 23@ 24@ 25@ type 8
wait 0
0948: 15@ = create_explosion_at 26@ 27@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 26@ 27@ 28@ type 8
wait 0
wait 160 
0948: 11@ = create_explosion_at 7@ 8@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 7@ 8@ 9@ type 8
wait 160 
0948: 12@ = create_explosion_at 17@ 18@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 17@ 18@ 19@ type 8
wait 160 
0948: 13@ = create_explosion_at 20@ 21@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 20@ 21@ 22@ type 8
wait 160 
0948: 14@ = create_explosion_at 23@ 24@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 23@ 24@ 25@ type 8
wait 160
0948: 15@ = create_explosion_at 26@ 27@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 26@ 27@ 28@ type 8
wait 160
0948: 15@ = create_explosion_at 30@ 31@ 2.0 type 7 camera_shake 1.0 
0565: create_soundless_explosion_at 30@ 31@ 32@ type 8 
set_weather 1 
01B7: release_weather 

Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)



wait 800 
0612: set_actor $PLAYER_ACTOR animation "KAMEHAMEHA" paused 1 
015D: set_gamespeed 1.0 
04EF: release_animation "DBZKAMEHAMEHA" 
84EE:   not animation "DBZKAMEHAMEHA" loaded 
jump @KERBLAZ_11 
